<script defer src="https://www.livecoinwatch.com/static/lcw-widget.js"></script> <div class="livecoinwatch-widget-1" lcw-coin="MLM" lcw-base="USD" lcw-secondary="DOGE" lcw-period="d" lcw-color-tx="#ffffff" lcw-color-pr="#58c7c5" lcw-color-bg="#1f2434" lcw-border-w="1" ></div>
Groups
-
-
-
G0dlet
The Ultimate Pi Zero Thread - Orginal Post
Working Systems (Need confirmation)
- Apple 2
- Arcade
- Atari Lynx
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 800
- ColecoVision
- Commodore Vic-20
- Sega Game Gear
- Sega Master System
- Sega Genesis
- Sega SG-1000
- Sega SC-3000
- Magnavox Odyssey 2
- MSX
- Nintendo Gameboy
- Nintendo Gameboy Advance
- Nintendo Virtualboy
- Super Nintendo / Famicom
- NEC TurboGrafx-16
- NEC SuperGrafx
- NeoGeo
- NeoGeo Pocket
- PC/DOS
- SNK WonderSwan
- Sony Playstation
- ScummVM
- Vectrex
- Z Machine
- ZX Spectrum
Overclock
Some results listed below include overclocking. These are the settings that were used:arm_freq=1050
over_voltage=8
core_freq=500
v3d_freq=333
h264_freq=333
isp_freq=333
sdram_freq=500
over_voltage_sdram=4
(source)
-
G0dlet
Articles
- https://www.publish0x.com/cosmic-games-and-design/cryptocurrency-in-the-mud-xejkvw
- https://medium.com/@unicoindcx/benefits-of-using-cryptocurrencies-in-live-online-games-e56d019e62d2
- https://laurenandlloyd.com/lloyd-stuff/i-want-to-bake-bread/
- https://laurenandlloyd.com/lloyd-stuff/i-want-to-forge-swords/
Game Mechanics
- https://www.reddit.com/r/MUD/comments/g7lt3a/opinions_wanted_hunger_and_thirst/
- https://www.reddit.com/r/MUD/comments/iuz7q7/seeds_and_plants/
Organization tools for world building
Feauters Like & Dislikes
- https://www.reddit.com/r/MUD/comments/fwzm6o/what_are_the_biggest_issues_you_see_in_todays_muds/
- https://www.reddit.com/r/MUD/comments/fy1jap/what_are_your_most_soughtafter_features_in_muds/
- https://www.reddit.com/r/MUD/comments/g16xv9/what_are_the_most_soughtafter_features_in/
Mud Listing Aires
Unsorted
-
https://www.reddit.com/r/MUD/comments/hlnuqy/what_is_good_mud_game_design_and_what_makes_a_mud/
-
https://www.reddit.com/r/MUD/comments/f7s87f/the_strengths_and_weaknesses_of_muds/
-
https://www.reddit.com/r/MUD/comments/cao99q/the_economy_game/
-
https://www.reddit.com/r/MUD/comments/bits2n/what_would_your_ideal_crafting_system_look_like/
-
https://www.conventionalcommits.org - A specification for adding human and machine readable meaning to commit messages
Evennia mudlibs
Discord RPG Bot
*https://opensourcelibs.com/lib/rpgbot
https://github.com/henry232323/RPGBot -
G0dlet
List of Evennia contribs
Contrib modules
- Barter system (Griatch 2012) - A safe and effective barter-system for any game. Allows safe trading of any goods (including coin).
- Building menu (vincent-lg 2018) - An @edit command for modifying objects using a generated menu. Customizable for different games.
- CharGen (Griatch 2011) - A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.
- Clothing (FlutterSprite 2017) - A layered clothing system with slots for different types of garments auto-showing in description.
- Color-markups (Griatch, 2017) - Alternative in-game color markups.
- Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia’s gametime module but for custom game world-specific calendars.
- Dice (Griatch 2012) - A fully featured dice rolling system.
- Email-login (Griatch 2012) - A variant of the standard login system that requires an email to login rather then just name+password.
- Evscaperoom (Griatch 2019) - A full engine for making escaperoom puzzles
- Extended Room (Griatch 2012) - An expanded Room typeclass with multiple descriptions for time and season as well as details.
- Field Fill (FlutterSprite 2018) - A simple system for creating an EvMenu that presents a player with a highly customizable fillable form
- GenderSub (Griatch 2015) - Simple example (only) of storing gender on a character and access it in an emote with a custom marker.
- Health Bar (Tim Ashley Jenkins 2017) - Tool to create colorful bars/meters.
- Mail (grungies1138 2016) - An in-game mail system for communication.
- Menu login (Griatch 2011, 2019, Vincent-lg 2016) - A login system using menus asking for name/password rather than giving them as one command.
- Map Builder (CloudKeeper 2016) - Build a game area based on a 2D “graphical” unicode map. Supports assymmetric exits.
- Menu Login (Vincent-lg 2016) - Alternate login system using EvMenu.
- Multidescer (Griatch 2016) - Advanced descriptions combined from many separate description components, inspired by MUSH.
- Puzzles (Hendher 2019) - Combine objects to create new items, adventure-game style
- Random String Generator (Vincent Le Goff 2017) - Simple pseudo-random generator of strings with rules, avoiding repetitions.
- RPLanguage (Griatch 2015) - Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.
- RPSystem (Griatch 2015) - Full director-style emoting system replacing names with sdescs/recogs. Supports wearing masks.
- Security/Auditing (Johhny 2018) - Log server input/output for debug/security.
- Simple Door - Example of an exit that can be opened and closed.
- Slow exit (Griatch 2014) - Custom Exit class that takes different time to pass depending on if you are walking/running etc.
- Talking NPC (Griatch 2011) - A talking NPC object that offers a menu-driven conversation tree.
- Tree Select (FlutterSprite 2017) - A simple system for creating a branching EvMenu with selection options sourced from a single multi-line string.
- Wilderness (titeuf87 2017) - Make infinitely large wilderness areas with dynamically created locations.
- UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
Contrib packages
- Crafting system (Griatch, 2020) - Full, extendable crafting system.
- In-game Python (Vincent Le Goff 2017) - Allow trusted builders to script objects and events using Python from in-game.
- Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts, and includes optional expansions for equipment and combat movement, magic and ranged combat.
- Tutorial examples (Griatch 2011, 2015) - A folder of basic example objects, commands and scripts.
- Tutorial world (Griatch 2011, 2015) - A folder containing the rooms, objects and commands for building the Tutorial world.
-
G0dlet
SPECIFICATIONS
Max reorganization depth 500 blocks
Block time 64 seconds
Difficulty retarget every block
PoS Reward 1 GEG
Min transaction fee 0.0001 GEG
Confirmations 10
Maturity 500
Min stake confirmations 500
P2P port 15714
RPC port 15715Initial Proof of Work phase
Algorithm Scrypt
Block reward 1 GEG, no halving
Max height 492750 (after this network will only accept PoS) -
-