List of Evennia contribs
Contrib modules
- Barter system (Griatch 2012) - A safe and effective barter-system for any game. Allows safe trading of any goods (including coin).
- Building menu (vincent-lg 2018) - An @edit command for modifying objects using a generated menu. Customizable for different games.
- CharGen (Griatch 2011) - A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.
- Clothing (FlutterSprite 2017) - A layered clothing system with slots for different types of garments auto-showing in description.
- Color-markups (Griatch, 2017) - Alternative in-game color markups.
- Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia’s gametime module but for custom game world-specific calendars.
- Dice (Griatch 2012) - A fully featured dice rolling system.
- Email-login (Griatch 2012) - A variant of the standard login system that requires an email to login rather then just name+password.
- Evscaperoom (Griatch 2019) - A full engine for making escaperoom puzzles
- Extended Room (Griatch 2012) - An expanded Room typeclass with multiple descriptions for time and season as well as details.
- Field Fill (FlutterSprite 2018) - A simple system for creating an EvMenu that presents a player with a highly customizable fillable form
- GenderSub (Griatch 2015) - Simple example (only) of storing gender on a character and access it in an emote with a custom marker.
- Health Bar (Tim Ashley Jenkins 2017) - Tool to create colorful bars/meters.
- Mail (grungies1138 2016) - An in-game mail system for communication.
- Menu login (Griatch 2011, 2019, Vincent-lg 2016) - A login system using menus asking for name/password rather than giving them as one command.
- Map Builder (CloudKeeper 2016) - Build a game area based on a 2D “graphical” unicode map. Supports assymmetric exits.
- Menu Login (Vincent-lg 2016) - Alternate login system using EvMenu.
- Multidescer (Griatch 2016) - Advanced descriptions combined from many separate description components, inspired by MUSH.
- Puzzles (Hendher 2019) - Combine objects to create new items, adventure-game style
- Random String Generator (Vincent Le Goff 2017) - Simple pseudo-random generator of strings with rules, avoiding repetitions.
- RPLanguage (Griatch 2015) - Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.
- RPSystem (Griatch 2015) - Full director-style emoting system replacing names with sdescs/recogs. Supports wearing masks.
- Security/Auditing (Johhny 2018) - Log server input/output for debug/security.
- Simple Door - Example of an exit that can be opened and closed.
- Slow exit (Griatch 2014) - Custom Exit class that takes different time to pass depending on if you are walking/running etc.
- Talking NPC (Griatch 2011) - A talking NPC object that offers a menu-driven conversation tree.
- Tree Select (FlutterSprite 2017) - A simple system for creating a branching EvMenu with selection options sourced from a single multi-line string.
- Wilderness (titeuf87 2017) - Make infinitely large wilderness areas with dynamically created locations.
- UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
Contrib packages
- Crafting system (Griatch, 2020) - Full, extendable crafting system.
- In-game Python (Vincent Le Goff 2017) - Allow trusted builders to script objects and events using Python from in-game.
- Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts, and includes optional expansions for equipment and combat movement, magic and ranged combat.
- Tutorial examples (Griatch 2011, 2015) - A folder of basic example objects, commands and scripts.
- Tutorial world (Griatch 2011, 2015) - A folder containing the rooms, objects and commands for building the Tutorial world.